﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.SkinQuality
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>The maximum number of bones affecting a single vertex.</para>
  /// </summary>
  public enum SkinQuality
  {
    /// <summary>
    ///   <para>Chooses the number of bones from the number current QualitySettings. (Default)</para>
    /// </summary>
    Auto = 0,
    /// <summary>
    ///   <para>Use only 1 bone to deform a single vertex. (The most important bone will be used).</para>
    /// </summary>
    Bone1 = 1,
    /// <summary>
    ///   <para>Use 2 bones to deform a single vertex. (The most important bones will be used).</para>
    /// </summary>
    Bone2 = 2,
    /// <summary>
    ///   <para>Use 4 bones to deform a single vertex.</para>
    /// </summary>
    Bone4 = 4,
  }
}
